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Gutengutter

Gutengutter

Member Since 14 Sep 2013
Offline Last Active Oct 11 2014 02:32 PM
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Some Tinfoil

26 April 2014 - 10:05 PM

Specifically, about the Overwatch trademark. I'm becoming more and more convinced that it's the successor to Titan. Let's jump into it. Let's talk about the name. Here's the definition Mynsc posted in his recent article:
 

"In modern warfare, overwatch is the state of one small unit or military vehicle supporting another unit, while they are executing fire and movement tactics. An overwatching, or supporting unit has taken a position where it can observe the terrain ahead, especially likely enemy positions. This allows it to provide effective covering fire for advancing friendly units. The term overwatch originates in U.S. military doctrine."

Something which is very important to note is that overwatch isn't necessarily done just by infantry units. Much of it can be done with aircraft, drones and armor. I think even if the name is directly referencing this term we can't really assume it's an fps.

That being said, I think we need to consider the dictionary definition of overwatch as well: "to watch over." This is the standard definition. This term often implies protecting or guarding as well.

What's interesting is how both the dictionary definition and military term can overlap and fit into a game. For example, the player is tasked with defending/capturing an objective and is then given command of a platoon of soldiers with a moba/rts view and issues commands and/or gives supporting fire to meet the objectives.

A user by the name of David posted in Mynsc's article and mentioned the concept of a flash game where you take command of an army. I really think there's something to it. But I think there's much more than he mentioned.

I want to refer back to a post I made last October called Tinfoil Titan Prediction. To summarize, I basically said that you would play as the creators of WoW's titans and you would command armies, conquer and build on a massive scale. I also said that achievements in other Blizzard games may provide some sort of benefit to you in this game. Sarnakyle is the one who first put forth the idea of cross-game achievements and rewards(at least on this site). Sarnakyle, I owe you apology because I linked to something I'd written in one of my earlier posts, but it was you who mentioned the idea of cross-game interaction first.

Now I want to present a hypothetical situation to you all about Titan's development. Suppose you were working on a massive sandbox game in which you conquered and managed enormous areas(maybe entire planets) while at the same time building up armies and fighting other players/bosses with them. The game is so in-depth, the dev team is actually putting in ecosystems and elaborate ai for npcs on the planets themselves. It takes enormous amounts of time just to manage the planets without even getting into combat. The combat itself is its own mode and has a mix of moba and the Total War series. There are so many factors which interplay with eachother that the sheer amount of time just adding them into the game is adding up to months and then years.

Many different features are so in depth that it's creating the kinds of problems managing several tiller farms creates for WoW players. Some of the features are so elaborate that they are undercutting the overall goal of the game itself.

Then to top this all off, Blizzard sees the rise of the F2P market and begins to doubt the viability of a subscription based MMO. Their forced to go back to the drawing board and alter the design of the game so it can be better monetized as a F2P or at least, B2P game.

They see these three factors and decide to scrap the current iteration of the game because it will take too long, be too costly and may not have the "broad appeal" they want it to have. But the overall concept of the game is awesome and they know it. They've developed lots of tools, art, lore and systems which they can recycle into their new game. So they get together with their best developers(Jeff Kaplan perhaps?) and they figure it all out. They decide to emphasize the combat portion of the game and to hold off on the broader features.

Overwatch is what they come up with. This will be about managing a base instead of a civilization or planet. And you will have a platoon instead of an army. As David mentioned, players will be able to make their own levels for both pve and pvp. There was actually a job offering a few years ago for an instance designer under their "next-gen mmo" page. On another note, isn't it interesting how they're rolling out the garrison features for Warlords of Draenor?

I believe there is a very good chance players will be rewarded in Overwatch for achievements in other Blizzard games. And I think there will be a massive progression system. I think units and/or characters will either be earned or at least enhanced via this system.

Now although this is a tinfoil post, I insist on having a shred of evidence. Recall a tweet two years ago from Rob Pardo in which he mentioned that he got to play an early version of Titan:

"just got to do a playtest in Titan - pretty rough still, but lots of fun too!" 27 Mar, 2012.

This seems consistent for a game with multiple modes. It could have been an early iteration of a combat mode. Other modes could have been far more intricate or just not developed yet. He even could've been playing an "overwatch mode." I think chances are very high that they'll recycle certain features of the game formerly known as Titan into their new project.