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Gutengutter

Gutengutter

Member Since 14 Sep 2013
Offline Last Active Oct 11 2014 02:32 PM
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In Topic: The Blizzcon 2014 Preparation + LIVE THREAD

11 October 2014 - 02:32 PM

And on top of that, the "panel" stage is also bare. Last year, if they had a super populare presentation, they would do it on the main stage and another panel stage. Guys, if they are showing LofV off, its probably going to be during the SC exibition like Papaz said. Its just not THAT popular to tie up that much space/time (sorry). I also think that the timing of the Titan cancelation is very ... timely. I think they wanted to kill off all expectations of Titan so that it wouldn't impact the reveal of something new. Guys, I think we are going to see a new game at Blizzcon this year. 

I think it's Overwatch. Blizzard would've said they'd canceled it if it had something to do with Titan.


In Topic: Titan Officially Announced as Cancelled. Dealing with the Unanswered Questions.

27 September 2014 - 02:38 PM

Think some of you might be seeing the "Titan similar to Destiny" from the wrong angle. Who's to say that Destiny developers didn't see or know about the similarities with their game and Titan and say "screw it, we're releasing this first".

 

After all, agree or disagree with me on this...Destiny is not a complete game imo.

I'm starting to wonder if this is a reason why Destiny wasn't initially announced for PC. Maybe they had a bigger, better idea for PC users.The markets are different. F2P and things like the Steam Workshop have been much more successful on PC. A F2P model for PC users could theoretically decrease revenues from the console market if Blizzard's business model didn't involve unit sales. I think upper management for Activision would be very worried if a future IP had the potential to do this.


In Topic: News Round-up: What Titan Actually Was, How Much it Cost Blizzard, Why it was...

25 September 2014 - 11:36 AM

I just don't believe that after 7 years of work with a huge team like that they just scrap everything.

This. Hopefully they got some smaller projects out of Titan and a lot of their work can be recycled into them. This would make Titan's cancelation less disappointing.

 

I can see how Titan would run into problems if they were relying on AI and trying to make the world large and interactive. Besides just getting the stuff to work, they'd have to be careful not to make the players burn out or give them the feeling multiple tiller farms brought to a lot of WoW players.


In Topic: TitanFocus is Dead; Long Live TitanFocus!

25 September 2014 - 11:13 AM

I think the decision should be made after blizzcon just in case they announce Overwatch. This is assuming it's a heavily multiplayer game.

 

Beyond this, I think it would be cool if TF became a portal/newsource/discussion forum focused on multiple sandbox MMOs.


In Topic: Titan Officially Announced as Cancelled. Dealing with the Unanswered Questions.

24 September 2014 - 02:07 PM

I refuse to believe that a project which Blizzard, one of the largest gaming companies in the world, "set out to make the most ambitious thing that you could possibly imagine", was not something we would have found fun and played the crap out of. Nothing short of showing me the game itself *nudge nudge* will convince me otherwise.
 
I am certain that the project was not flawed or too ambitious by itself, more than any game is in pre-pre-alpha. It was however too big and too ambitious as a game developed by Blizzard. If we take a look at the company's history, this should become obvious. Every project has gone through delays and there haven't been any really major projects since, well, since World of Warcraft.

It seems like the game was too big and too complex for it to meet Blizzard's original goals. They realized they either had to scale it down even more than what they'd planned in 2013 or development would take too long/cost too much.

 

This quote from the interview seems to suggest that, "In many ways, Titan was that for us," Metzen said. "We took a step back and realized that it had some cool hooks. It definitely had some merit as a big, broad idea, but it didn't come together. It did not distill. The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call."

 

MM said something similiar to this back at Blizzcon 2013.

 

What I want to know is:

 

1) What is Overwatch?

2) Why hasn't WoD's development been faster? They said in Spring of 2013 that a lot of Titan's team had been sent to other projects. But it's still taking over a year for WoD to drop since the last raid tier was cleared. I think it's an even longer wait than Cata > Mop. This isn't to bitch about WoD's development. It really makes you wonder what the former Titan team is up to. It seems like they're working on something.

3) Why did it take this long to figure out Titan needed to be abandoned? I don't think Blizzard's other cancelled projects were in development for as long as Titan was. Uppermanagement of Activision has known about this game for years and now they cancel?

 

I'm leaning toward Overwatch being some sort of spin-off from Titan's development which had undergone so many changes it can't even be considered the same genre of game anymore. Maybe some features of Blizzard's "big, broad idea" evolved into a stand-alone game which involved less risk and more reward.