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Member Since 18 Apr 2011
Offline Last Active Oct 23 2015 08:19 PM

#11502 Overwatch - [MT]

Posted by mynsc on 11 January 2015 - 12:46 PM

Would suck if they'd change the name.


I don't believe they will though. It's not likely that Blizzard's trademark attorney (Rigole) did not know of the other trademark, before filling Blizzard's. If the priority trademark is indeed regarding this app, then Blizzard can probably easily negotiate with the owners to drop it or whatever other legal steps need to be taken. They probably already have and this is just a small, expected, bump.


I don't think it's going to be Blizzard Dota all over again, as negotiating with Valve is obviously harder than with the owner of a semi-active, obscure and very niche iPhone app.

#11491 Warlords of Draenor [give up]

Posted by mynsc on 11 December 2014 - 06:08 PM

I laugh at people who say this is the best expansion and then try to build up the argument by shitting on MoP. Me and Mynsc touched upon this before but in terms of features and changes to the game nothing even approaches MoP, if we take everything MoP introduced to the game and put it on a list I am fairly confident that it will be a longer list than all other expansions combined. I understand lol pandas hate and it is actually perfectly fine if you are really into the very core Warcraft experience but all Warlords did was build on and expand on successful MoP features, everything from treasures to how zones and quests are laid out.

MoP was the true innovator and a ground breaking WoW experience and WoD was just a follower, which is why it seemed somewhat underwhelming when announced (without having played it because honestly there was no way to tell back then how all the features would come together).


Basically MoP was Vista and WoD is Windows 7. :D


Loving the expansion more than I thought I would. The expansion of the treasure system was a great idea, really transformed the questing / exploration.


I definitely think the quests themselves the weakest, gameplay wise, since like Vanilla, but even so they're not too bad and well, who cares about the leveling quests anyway. :D Some more variation of quest goals would have been nice though and also more gimmicky stuff, like all the other expansions had, even TBC. Too many quests are just pick up that and kill that but ehh, whatever, they're just quests. The treasure system definitely more than compensated for this.


Pleasantly surprised about the Garrison and the amount of work put into it. It's definitely more complex than I thought it would be and it has huge potential for expansion. It's funny though that when we finally set-up a home, we do it in a freakin' alternate universe, that we know it's kinda doomed (unless we do our thing and by the end of the expansion somehow the Burning Legion forgets about it).


Normals / Heroics are pretty awesome, no surprise there. 


Not really digging the Shaman changes, nothing of value was added since I last played and some interesting stuff was removed (I want more totems :( ). And for that matter, why do totems still trigger the GCD? We should atleast get that dammit!


Crafting's been simplified a bit too much, especially since through the Garrison you can now easily have access to decent amounts of resources. Would have loved and expected more items to craft with Alchemy for example, which is my main profession. Currently there only are several potions and several flasks and a sex-change thing (also a potion) and that's pretty much it.


All in all though, it's a fun and well-crafted expansion and I expect them to fix most of the above in 6.1.

#11475 Draenor launch matches Cataclysm, WoW over 10 million subs

Posted by mynsc on 20 November 2014 - 12:58 AM

I'm thinking that if I ban you now, I'll save myself so many "I told you so"s, it might actually be worth it. -_-


Seriously though, I do not understand their math. It's weird that they went up in subs with almost the number of expansion boxes sold, no? 


If you're a returning player, you're gonna buy the expansion for the free bost. There's almost no point in leveling the old fashion way and I'm sure you're tired of it if you've played before. So I don't think there are many players that returned after Sept 30, however didnt purchase the expansion.


This would mean that only about 1M players that were already active purchased the expansion, however most of them kept the sub. That's also weird?


Although these are sales only from the first 24 hours, so many more will follow. I guess some already active players have some unfinished business in Pandaria, or are awaiting reviews?

P.S. I wonder how much of a factor for this resurgence is the fact that we now know Blizzard is all-in with WoW, without an MMO successor in the works. I know it counted for me, since it's more enticing to invest time in a game that you know still has a lot of content ahead of it.

#11432 Hearthstone: Heroes of Warcraft [MT] Now on iPad!

Posted by mynsc on 04 November 2014 - 12:42 PM

Ugh I hate how much bigger this game is than Starcraft in every way, and it was kinda fun to watch too :/


It was incredibly fun to watch!


It's a relaxed atmosphere that allows for the casters to go crazy with jokes and opinions. The games are also very interesting to watch and easy to understand.


I hate that the players don't feel like Pros (yet). I often think that with just a bit of luck, I could easily have a close BO5 with them and I don't think I'm exaggerating. This of course does not apply AT ALL with Starcraft, if I would be playing it at the same rate as HS.


So yeah, it's not really an eSport, but it's definitely very fun to watch.


Not going to talk about SC, as it's too early in the day to get bitter. :p

#11430 World of Warcraft: The MMO of the future!

Posted by mynsc on 04 November 2014 - 12:29 PM

There I go reinstalling WoW. Haven't purchased WoD yet though. I'm going to use the free 7 days game offer to decide. And Blizzcon.

#11411 World of Warcraft: The MMO of the future!

Posted by mynsc on 31 October 2014 - 10:23 PM

I keep thinking of the WoW movie. If you look at what movies did to worlds such as LOTR or ASOIAF (Game of Thrones), you can imagine that a comparable effect could be felt on WoW the game, if the movie is a hit.


I think the game depends on the movie in a very significant way and that Blizzard is counting on this and making big plans for 2016. It's almost guaranteed that we'll have a March / April 2016 expansion launch (movie launches at the start of March I believe).


I may come back to WoW, to try out the new expansion, but I don't see myself playing past the first 30 days. If I'll somehow have time to really get into an MMO again, there are definitely more tempting candidates, such as ArcheAge and any of the sandboxes that are already playable in early-access.

#11352 News Round-up: What Titan Actually Was, How Much it Cost Blizzard, Why it was...

Posted by mynsc on 24 September 2014 - 08:49 PM

Blizzard may not have offered any details yesterday in their cancellation announcement, however this seem to have triggered quite the news surge. Never thought I'd have the chance to do an actual news round-up for Titan, on a non-Blizzcon day!
For a quick summary on the official cancellation announcement, in video form, see just below (or if you like walls of text, see my previous article). However the meaty parts come right after this clip, starting with an actually believable and consistent leak!


Here's What Titan Actually Was  [Kotaku seems to have multiple sources confirming some of Titan's main features, which makes this one of the most trustworthy "leaks" we ever had on the game] - Kotaku

For starters, according to three people I spoke with, it would have taken place on a near-future version of Earth, in a science-fiction depiction of the world where mankind has successfully fought off an alien invasion. Players would join one of three factions waging a cold war over control of the planet, and zones planned for the game ranged from the west coast of the United States to Europe, South America, and Australia, according to a source. Blizzard's plan was to make the game world huge, and to keep adding areas with expansions in the years after launch.
The main concept was this: you, the player, would maintain a mundane job—butchering, engineering, entrepreneurship—during the day, while waging clandestine warfare against opposing factions at night (or between work hours). 
Players would be able to select from classes with names like Reaper, Jumper, Titan, Ranger, and Juggernaut, each of which had its own special combat abilities and items, according to a source. Jumpers, for example, would be agile scouts with a teleport ability and the ability to quickly leap in and out of combat. Titans were tanks, while Rangers were snipers with cloaking and other abilities (think Nova from StarCraft II and the ill-fated StarCraft Ghost).
All of the people who described the game to me made a lot of Team Fortress comparisons both in terms of aesthetics and gameplay. ... Your perspective would switch between first- and third-person based on whether you were heading into combat or hanging out in a city, 
Not only would players have been able to run their own businesses and shops, according to one source, they could maintain relationships with non-player customers and retail staff, even starting families thanks to a complicated AI system that Blizzard hoped to implement. (One source told me that Blizzard had hired a number of former Maxis staff who worked on The Sims in order to help put all this together.)
The goal, according to one person who worked on the game, was to construct cities that felt like living worlds, full of businesses, shops, and NPCs with schedules and behaviors based on what was happening at any given time.
It's really interesting stuff and I can definitely see how development on this could have gotten out of hand. It's no joke trying to build a realistic Sims-like AI scaled to MMO size, meant to cover an entire city / society. You're also forced to make everything massive and detailed when you go for the option of using real-life Earth as the game world.
What's funny about this info is that it confirms a leak that appeared all the way back in 2010, on a french website. It was one of the first leaks regarding Titan and it turns out it was the most accurate one as well. I talked about it in one of the first articles of this website, if you're interested in the english version
There's also a bit of optimistic news at the end:
One person connected to Blizzard told me that "a good handful" of the Titan team is actually still intact, despite yesterday's news that the game has been cancelled. 
"They changed the code-name after that reboot," said that person. "So the project that was 'Titan' did die last year."
I'd definitely recommend to take this with more than a grain of salt, as just yesterday Mike Morhaime clearly mentioned that at the moment they are not looking into developing MMOs. So whatever some of the ex-Titan team members are working on, it's probably highly edited and simplified.

 Titan cancellation cost Blizzard $50m or more [various estimations made by analysts regarding the development cost of Titan. $50M seems to be the lowest number, with another bidding up to $140M] - Gameindustry.biz

"Development costs for Titan may have amounted to tens of millions, perhaps $50 million or more. This is not an unusual event, however. Blizzard has cancelled several games in various stages of development in the past. Costs for unreleased games can be significant, but launching substandard games can harm the reputation of a successful publisher such as Blizzard. Expenses for development can be considered R&D, and benefits can include invaluable training, IP and technology that can be applied to other games," explained independent analyst Billy Pidgeon.
"They realized that unless a big MMO is out-of-this-world unbelievable it won't work in today's market where it competes against a bunch of low cost options. If they felt that it just wasn't getting to that point it makes sense to cut your losses," he noted. 
I don't necessarily agree with the second quote, as Titan seems to have been ideal for being a F2P game with endless possibilities for vanity items, thus making it very accessible for low-budget players. Hell, I would have been shocked if they didn't introduce a player-made workshop in the game, where players could craft their own clothes / furniture / jewelry and sell it for real cash, with Blizzard taking a cut.

 Titan is Dead. Long Live Prometheus! [Seems like one of the several projects in progress in Blizzard's laboratories right now is code-named Prometheus] - MMO-Champion

However, it doesn't mean that the development team is no longer working on something. Multiple sources who seem to point towards a new unannounced project from Blizzard that would be codenamed Prometheus and could be another project built around a new license for Blizzard.
Keep in mind that this last bit is very much unofficial and unconfirmed.
This could very easily be the project that Kotaku mentions part of the Titan team switched to. It's hard and silly to draw any conclusions from the internal name, so I'll stop speculation here, however there's definitely something to it.



The Reason for Titan's Initial Reset [Turns out that Destiny did have an effect on Titan's destiny] - Massively

The original "rethinking" delay occurred because what had been developed was alarmingly similar to Destiny in theme and aesthetic. I'm guessing that Blizz tried to salvage it, but too much would have to be rebuilt to make it seem significantly different from Bungie's product (same parent company probably doesn't help).
We saw a very early build of it in 2010 and it did have some cool hooks, but that becomes "something I saw personally" and not "something someone told me after I left," so there's that old NDA again.
This seems to partially match with what we now know from Kotaku, especially the part about a future Earth which was invaded by aliens. The general idea behind the combat seems to also be approximately the same. 
If we're to believe these new bites of info, then it's actually shocking that such a huge mix-up can happen at such a high level. Assuming the "rethinking" mentioned here is the one from 2013, then it means that they noticed the huge overlap between the 2 games only when one was a year away from launch and the other around halfway through. While Bungie may not be directly connected with Blizzard, Activision is with both, so they really should have avoided this conflict much earlier. Who know, we may still have Titan if that had happened...



Will update the article with anything else that pops up, however meanwhile I'm extremely curious to hear what you think about Titan and its planned features. As far as I'm concerned: too ambitious? Maybe; not fun? Are you kiddin' me?! I would have played it like mad.

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#11346 Titan Officially Announced as Cancelled. Dealing with the Unanswered Questions.

Posted by mynsc on 24 September 2014 - 10:42 AM

I don't know whether you saw the Joystiq reporting of this, but there were a few choice comments from Mike Foster who was a Blizz support guy in the past.


Seems it might have stood on Destiny's toes.


It would be such a silly reason to delay / reset a game.


I'm assuming he is referring to the 2013 delay, so that would mean that the two companies didn't realise the huge overlap until one of the games was 1 year away from launch and the other probably half-way through. It's true that Bungie is still an external company, however along the way Activision should have made damn sure there were no conflicts.

#11341 Titan Officially Announced as Cancelled. Dealing with the Unanswered Questions.

Posted by mynsc on 23 September 2014 - 11:59 PM

Nota Bene

Make sure to check the previous articles as well, for more info on Blizzard's current unannounced projects and also for a bit of meta discussion on the future of TitanFocus.




We all knew it (at least those that had watched Titan more closely) however it is finally official: Titan is no more. Rest in Peace big guy. We never really knew you, but you will be missed!
"We didn't find the fun," Morhaime continued. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."
Chris Metzen, Blizzard's senior vice president of story and franchise development, called the decision to cancel Titan "excruciating."
So, let's see what we've learned from this official announcement, made via Polygon. *goes through the interview for the 10th time* As it turns out, quite nothing! 
We did get a confirmation that Blizzard is not currently involved in the development of any MMOs, as shown in the below quote, however this was also something highly speculated and basically taken as a given by many of us.
"I wouldn't say no to ever doing an MMO again," Morhaime said. "But I can say that right now, that's not where we want to be spending our time."
It's a pretty funny quote, considering it is coming from a company that has as its main income source an MMO which will hopefully be supported by the company indefinitely, according to Chris Metzen in this same interview. This apparent contradiction I think tells us more than the entire interview.
"We didn't find the fun," Morhaime continued. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."
First of all let's get the obvious out of the way. A company as big as Blizzard, sewn together to an even bigger corporation, when deciding the fate of a project does not actually take into consideration if they're having fun building it or if it's what each developer / designer wants to make, or if it's something they can get passionate about. These are just buzzwords specific to the entertainment industry, used just to make it easier to explain financial and strategic decisions to the general public. The only questions that do matter are "Will it sell?", "Will it last long-term?" "How risky it is?" and other similarly practical issues.
I'm not saying this as some kind of blame, just in order to make things clearer. All developers / designers are people (doh) with families and loans and I guarantee you that the project they'll get most passionate about is the one they believe it will be most successful. It matters very little if it's an MMO or not. This applies even more to the higher up people, such as Chris Metzen and Mike Morhaime. MM would like nothing more for Blizzard to be considered THE MMO company if that would mean pulling off a new World of Warcraft, in terms of success and revenue.
"Are we the MMORPG company?" he added later, in conclusion to that line of questioning.
Morhaime answered that last rhetorical question quite simply: "We don't want to identify ourselves with a particular genre. We just want to make great games every time."
So why not a second MMO? Why not Titan?

The obvious answer would be that all big game developers are running away from the MMO genre, due to its stained reputation, the high initial investment needed and the risk factor. We got this impression even from inside Activision, as Bungie's marketing department did its best to label as not an MMO a game which was obviously an MMO. Even if it wasn't, they would have been happy to let it be called that way if they thought it would be advantageous. They obviously didn't think this.
While likely a major part in Blizzard's decision to cancel Titan, it cannot be the only part. You do not cancel an ongoing project just because it's an MMO, no matter how risky the genre is considered these days for major developers.
I would thus like to suggest the missing piece, namely that Blizzard has become too big to make big projects. This I believe is true in a couple of ways.

 Activision Blizzard has always been defined as a company that bases its success on extremely high revenue from very

few projects. Blizzard especially, since before the launch of Diablo 3, they were basically making money only from World of Warcraft. An immense risk for any company. 

Alarm bells went off at both Activision and Blizzard to diversify their income sources. I can't speak for Activision, however this has become more than obvious with Blizzard. World of Warcraft was morphed to be able to bring money even if somehow they were forced to lose the subscription, thus minimising its risk value. Old franchises were reborn (SC2 / D3) and new, smaller ones were created (HotS, HS). We also suspect of at least 2 projects in the works, some close to release. This is a huge change for the company. I remember pretty much everyone, from players to press, being shocked at Blizzard launching a "small" game as Hearthstone. Well, get ready for 2,3,4 more just as "small" in the near future!

 In the process of becoming huge, Blizzard lost its developing discipline. When working at a very large project, the easiest thing to happen is to get absolutely lost in its details, obsesses over the smallest things and be annoyed this still-in-progress project is not already perfect. Have a look at the below quotes and tell me this isn't what happened with Titan.


We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place."
We were trying to do the right thing and build the right, smart product, and keep it all moving...
And there's times where they just drive each other batshit crazy. For as good as they are and the experience they have, sometimes you just don't find it, and you've got to get out of the damn studio and go have a beer and regroup.
I refuse to believe that a project which Blizzard, one of the largest gaming companies in the world, "set out to make the most ambitious thing that you could possibly imagine", was not something we would have found fun and played the crap out of. Nothing short of showing me the game itself *nudge nudge* will convince me otherwise.
I am certain that the project was not flawed or too ambitious by itself, more than any game is in pre-pre-alpha. It was however too big and too ambitious as a game developed by Blizzard. If we take a look at the company's history, this should become obvious. Every project has gone through delays and there haven't been any really major projects since, well, since World of Warcraft. 
"But Mynsc, surely you are forgetting Diablo 3!" You mean the game that suffered endless delays and was launched half-complete? Furthermore, for Diablo 3 Blizzard had a very clear pattern to follow, that of Diablo 2. It was making a sequel, not a brand new game. Same with Starcraft 2, which is virtually identical with the original Starcraft, except 10 years into the future.
Heroes of the Storm and Hearthstone also do not get close, even when counted together, to the magnitude of Project Titan, from a development point of view.
In other words, Blizzard is a huge company that since 2004 has not launched any truly major and new projects. No matter how you look at it, it is not a company that was suited to complete a very large project such as Titan. Having deep pockets is useful for such projects only if you have an inside culture that's disciplined and organised enough to be able to use them.
This may very well be by choice (knowingly or not), as the company has always prided itself in its ability to ignore deadlines. And we may very well be looking at the company embracing this and thus focusing on smaller projects. Less risk, more income sources, a more efficient development model. Hell, if Hearthstone is of any relevance, probably even more fun games! This may very well be a winning bet for them.
"Damage the relationship. Smash the trust."
However the transition period may be harder for us, the players, than for Blizzard. I find it truly sad, at a personal level (not criticising the company in any way), that I know to not expect any major AAA games from Blizzard, one of the biggest gaming companies and definitely one of my favorite ones. I love Hearthstone, I play it almost daily and I spend money on it, however it will never be Warcraft, Starcraft or Diablo. Well, it technically is Warcraft, but you hopefully get my meaning.
What was Titan?

What I find even sadder is that we are heading towards never knowing what Titan was. An incredibly ambitious project, the MMO that was to replace World of Warcraft, the game too big to exist. However we do not have a single non-metaphorical detail regarding it.
And now that it is past the point of official cancellation, we're at risk of never really finding out. Sure, we may assume some of the features and worlds in Blizzard's next games have been taken from Titan, but will we ever know this for certain?
At this point I'm half-expecting to only find out 10 years from now, in a Blizzard-made documentary for a 20 year anniversary or something of the sorts. 
I do not feel entitled to private info from a company, however I do think it would have been nice and awesome for them to include in this announcement a screenshot or at least a sentence of concrete actual info regarding Titan. Although it's true that this would have had the opposite effect of what they hoped to achieve with this, namely to make people forget about Titan and make room for new games, such as Overwatch.

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#11332 Hearthstone: Heroes of Warcraft [MT] Now on iPad!

Posted by mynsc on 16 September 2014 - 02:40 PM

They really hit a home-run with it. It's crazy how addictive and fun it is, even if it's in a very unfinished state.


You have tournaments hitting 30-40k viewers (more than SC2 these days :( ), without an observer mode or any broadcasting features built into the game. You get a headache for the first 5 minutes until you get used to whatever interface that tournament decided to use, yet people (myself included) still watch the sh*t out of the matches.


Then you have the game-play itself. There's so little to do in the game and very basic actual progression (or none at all actually, unless you're rank 20+ or very close to legendary), yet I find myself wanting to play almost on a daily basis.


Huge potential on this game! I think adding 100 more cards to it, plus some esports features and ladder improvements and then constantly building on these could give it a LoL level of popularity and influence. Blizzard needs to learn to be more agile in development though.

#11307 Hearthstone: Heroes of Warcraft [MT] Now on iPad!

Posted by mynsc on 31 August 2014 - 04:54 PM

Was bored at work so decided to make an aggro-midrange Shaman deck, for some quick but not cheesy wins, but mostly for the lulz.


Turns out I went from Rank 12 to Rank 7 without losing, with what I thought was a pretty shitty deck. I feel like George Constanza from Seinfeld, when doing the opposite of what he thought best turned out to be the correct way every time! :D


Anyway, the inspiration for the deck was taken from http://www.hearthpwn...gend-f2p-shammy , although I stumbled into this after creating most of it, when I was looking for suggestions to make it better. Added Loatheb and Argent Commander and they did improve the way the deck behaves between 5 and 10 mana.


I wouldn't recommend Zombie Chow though, as it can be very annoying and you do not need extra early pressure anyway, with the range of minions available. Plus you also have some really nice spells to get rid of minions early on, so again, Zombie Chow not really needed or worth it. Added Novice Engineer instead, for some extra card draw, which I think is needed with this kind of deck.

#11280 TitanFocus is Dead; Long Live TitanFocus!

Posted by mynsc on 16 August 2014 - 06:55 PM

How is a father able to find a game that suits these requirements, while maintaining the depths of the gamplay?


Not a father, though I've been going through 12 hour work-days quite often lately, so I guess time-wise it's comparable. :D


Unfortunately, from my experience at least, MMOs are not compatible with a lifestyle that implies a lack of free time. Most have several progression systems that span over large periods of time, and the game will always stick in your view people higher on the progress ladder than you.


You can of course have fun in them, just as Sarn says, however you do need to completely forget about comparing your character with that of your student - unemployed - bachelor friends.


On some games (including WoW, partially), it is possible to keep up with players that play much more, once you reach a certain stage of your character's advancement. For example, if you get to max level and gear yourself for the raid your guild is currently running, you can then remain on-par gear wise "just" by sticking to the raid schedule. This can sometimes be hard as well, however it usually implies 3 - 4 evening hours 3 times / week, so it is doable. If not, you can also look for guilds that match your schedule better.


Even so, you won't be able to keep up in other areas as well at the same time, such as gold-making, achievements, PvP, crafting, etc. So you have to find an area that interests you and focus on that one. 


Otherwise, if you do not wish to focus only on one aspect or play the game in your own rhythm, you may need to look into other genres. 


Single-player games are a good suggestion, as you can chew them in byte-size pieces and they also provide a constant fun experience, with little grinding downtime.


There are options on the multiplayer side however. Quite a few actually. "Lobby multiplayer" games have the ability to offer instant-fun at their core. You'll always be able to jump into a CS:GO / Call of Duty / Battlefield, DayZ / Arma 3, Hearthstone, LoL / Dota2 match and have fun. In many of them you would actually be on the same level with your hardcore friend as well, although the actual skill level may be different, which is something unavoidable as it comes through practice.


These also plateau much quicker, so even if there is meaningful character progression in them, it's usually much easier to reach the cap.


As an MMO fan, I''m still looking to find the right MMO and also play it the right way, although I have been drawn lately into the Lobby games a bit, especially through Hearthstone and a few shooters.


P.S. Guild Wars 2 is a great MMO for this type of thing, since it has almost 0 vertical progression once you reach the level cap. You continue to enjoy the frequent story updates, kick ass in WvW or just play instances PvP, where I believe everyone gets the same gear. It's almost like it was designed especially for fathers. :D

#11279 Gamescom 2014 [please......]

Posted by mynsc on 16 August 2014 - 04:38 PM

w.t.f. Who are you!?!?!?!?


His name starts with D. :D


It's not been edited.

#11262 Warlords of Draenor [give up]

Posted by mynsc on 14 August 2014 - 07:25 PM

For a moment I was like, "did Blizzard just invent a 13th month, so they can still launch WoD in 2014?". Then I remembered the weird way you guys write dates. :D


I kinda liked Lords of War more than the actual cinematic.


I did really enjoy the zones they showed and the PvP area seems interesting. We'll see Blizzard, we'll see.

#11225 Activision Blizzard Q2 2014 Results Conference Call

Posted by mynsc on 06 August 2014 - 10:21 AM

Spent like 20 minutes at work today just going through http://www.mmo-champ...n-to-6-8M-Subs/ Priceless stuff! :D


One of my favorites:




CATA was a PIECE OF SHIT. The quality of the game began to decrease.

MoP is even worse than CATA. a MOUNTAIN OF SHIT like Everest mountain. The quality of the game are like Age of Conan game Lol

Loooooots of daylies in these 2 expansions.... loooots of time with the same content in these 2 expansions. People gets bored to do the saaaaame raid for 52 saves.

Chinese like continent, Pandaria, isnt COOL. 

CATA and MOP Raids isnt COOL. Are Boring. Boring mechanics, same mechanics in most of bosses.

In these two expansions, go forward isnt a challenge, its for dummies.

LFR is one of the most painfull knives that are nailed in Wow's back.

PvP is boring, PvE is repetitive in each raid, new continents and zones are boring....

And now with WoD, another rehash, another filler expansion the number of subscriptions at the end of it, will be less than 4 millions. Its a fact.

Blizzard arent doing his job correctly.

Poor lore, poor zones, poor raids, poor content, poor PvP, lots of dailies, lots of stupid things like pet battles, or scenarios that are a enormous pice of shit too, rehash content, filler content without sense.

Blizzard is killing his main game because a poor design and evolution.

Lets see in WoD, but Blizzard should WORK HARD if we want to keep playing a nice game.


God dammit papaz, you got me hooked on this stuff.  :o