I just recently signed up for the forums, though I have been following Titan for a long time.
So I've been wondering, what could go wrong with Titan? Maybe it's a silly question about a game, that we know nothing about, except for the fact that it is under developement, but still...
First of all, I'd like to state that I was playing WoW beginning from Beta all the way to mid-WotLK. Ironically, I left the game around the time when Jeff Kaplan did. Of course I checked back on expansions now and then, but nothing was the same after the second one. After all the experience I had in WoW, I can safely say that the game lived it's golden age under the leadership of J. Kaplan and I am relieved that the project is in his hands now. Not so much about the transfer of Jay Wilsons transfer to the project (for those of you, who don't know, the guy, who mage Diablo 3 the mediocre crap it is right now).
So, the question remains, what could go wrong?
A lot of things, in fact. The MMO industry has evolved so much in the past decade and the greatest example is WoW itself. Back then, it was revolutionary, it didn't punish you for failing (aside from the repair bill). It came with a game world that was instantly recognisable, but still unknown. Questing was easy to get in, but damn hard to get out of. It was awesome and addictive like cocaine. Also, while the game didn't punish you for failing, it did reward you for grouping. Even solo quests were so hard sometimes, that it was more sensible to group up and do it in pairs. It felt like a social activity.
After the first expansion (and most notably with the departure of Kaplan) came an era of casual gaming. Loot was easier to come by and you could level all the way to the cap without interacting with anyone. Hell, you can even run raids nowadays without social interaction. While the game has gotten so much better as a game, it has become so much worse as an MMO. People argue that you had to know people from the server if you were to ever raid. And that is the point. If you are not interested in a multiplayer experience, why bother playing a Massively Multiplayer Online Game.
As you can imagine, I'm not happy with the direction WoW is going right now, and I would be very saddened if Titan would follow the same route. However the fact that Kaplan is leading them gives me some degree of insurance.
Also, I'm very afraid that Titan will be consumed by the "Guy Ritchie - Snatch" syndrome. Let me explain.
When snatch came out, it became a cult movie. It became a trademark of Guy Ritchie and everything that came after was compared to Snatch. No matter what he did, it was always compared to that one big movie and he could never escape it. That doesn't mean that he didn't do good movies after that, it's just that, compared to Snatch, they felt... not that good.
So, my other concern is, whether if WoW has made such a decisive impact on the MMO industry, that anything that comes after will just be compared to it. Like, when Titan comes out and everyone sits down to play it and says "well, this is a lot like WoW, but it's not WoW" or "well, this is like a casual-friendly vanilla WoW, but vanilla was not casual friendly, so this sucks".
What are your thoughts about this? Do you have concerns like me, or are you entirely confident that Titan will be as revolutionary as WoW was back then?