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#61
Odysseus

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Is this a new-ish addition to their job postings? I don't remember, and can't find the full text of older ones, although I didn't look too hard. :blushing:

 

  • Why you are interested in working at Blizzard
  • What games you are currently playing

 

This all seems to say that this is another game to follow in true Blizzard form and style, and also that it is indeed in an early state and they're looking to create a young team that can grow with the project.

 

I think you may be right, Eremite, and we need an 'Unannounced Game Title Focus' subforum. ;)

 

Lead Producer: "Blizzard’s newest game team is looking for someone to join its ranks as lead producer. With Hearthstone, Blizzard has revived its tradition of creating small and nimble game teams and we are following in those footsteps.  As part of our team, you will join in the leadership of a small but mighty band of developers and exert your talents to help craft our processes, organization, goals and execution.

 

We can’t tell you exactly what the game is yet, but trust us, it’s awesome.

 

Champion the game to all external departments to build transparency, knowledge and passion for the project

 

Experience shipping at least one top quality online title in a senior or lead producer role

Experience with the ongoing operation of a game after launch

A deep, abiding, and possibly somewhat untoward passion for games"

 

That one definitely sounds like it's for a new IP to me, with the lead producer having to 'champion' it to external departments. From a brief CTRL+F session, this is also the only one I saw out of D3/HotS/SC II/WoW that wants experience from shipping the vague 'online title,' instead of the usual 'AAA' or 'top quality' MMO/RTS/video game/etc.

 

Level Designer: "The team behind Blizzard’s next big hit is looking for a driven, passionate level designer with experience building compelling multi-player gameplay spaces. Are you motivated, enthusiastic, and geeked up by creating fun and interesting environments?  Do you excel in creating exciting, replayable gameplay experiences within your levels?

 

“But why me?  What makes me the perfect fit?” you’re asking the action figures that litter your desk.  Well, I’m glad you asked

 

Your passion for competitive multi-player games is unending, when your day at work building levels ends, you’re playing them at home for the rest of the night.

‘Fun’ is second nature to you – You have a strong sense for what makes a map fun to play

 

Design and create 2D multiplayer level layouts that complement and help showcase the game’s systems and player abilities."

 

Almost sounds like a shooter or a MOBA, leaning towards the latter maybe due to the odd 'action figures on your desk' comment. Competitive multiplayer with maps that you will be replaying often that can showcase your 'player abilities.'



#62
Slayer

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We were discussing it with Mynsc months ago hehe.

 

The parts saying all new heroes, new iconic game etc etc just scream a new ip, which is weird because this game is definitely not Titan. I think, when they say a small team they mean 50 people instead of 100+ they have on other games, so I wouldn't read too much into it or at all really. Titanfall had less than 40 developers, correct? Let's be honest here regarding Hearthstone. It's not a small team by any stretch of imagination for any other game in it's space. It's small for Blizzard. Obviously if we compare Blizzard teams to Ubisoft or CoD factories, they are small :p  

 

All the descriptions, guns, armour, levels that you play over and over, and let's not forget the game director, point to a shooter of some kind. I can't imagine it being Starcraft related at all, Starcraft II is not even remotely done yet, Ghost is not happening no matter what they say, unless they moved them from Diablo III, Ghost developers are making PS4/XB1 version of DIII (admittedly this is pretty flimsy evidence but I'm sticking with it ;p).

 

Is it pretty safe to assume that this game is called Overwatch at this point? Looks like trademark is indeed real and is live in both US and Europe? The codes are consistent with game software and are identical to Heroes ones last I compared them, so it's a game.

 

A couple of questions I have regarding this game, when did they start development exactly. Just because they brought in Booth a year ago does not mean that the game started development anywhere close to that date. For all we know it could have been in development for years and they brought him in to make some changes. 

 

I am sticking with my crazy E3 prediction because no Blizzcon :D



#63
Valkata

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So... Half Life 3 confirmed?



#64
DevilsD

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Im definitely excited.

 

With Overwatch being trademarked so soon though im not sure what to think. They did say that they wanted less time between announcement and release with any new games, they must be pretty confident with the name choice if they are ready to trademark it but still leave a while before announcement.

 

Surely they couldnt have brought "Titan" (Maybe now Overwatch?) back from a Reset to ready to trademark in such a period of time?


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#65
Odysseus

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A bunch of new jobs were posted for the Unannounced section.

 

Lead Technical Artist

"As a player, there’s nothing like exploring a new world for the first time. That sense of awe and wonder can be found in literally anything; brilliant shafts of light pouring through darkened clouds – a forest of twisted and arthritic trees, seemingly frozen in mid-reach – the way the ground shifts under you as a behemoth alien creature lumbers past.  Or how about the very-real adrenaline that courses through a combatant’s veins as they charge headlong into an enemy encampment, explosions peppering the landscape with dust and debris? There’s an endless amount of gaming moments like these, and none of them would be possible without having a rock-solid foundation upon which to build. And that’s where you come in.

 

As lead technical artist for Blizzard’s next epic title, you will be the one to build this foundation. You’ll be instrumental in developing the processes, tools, and pipeline from which innumerable epic adventures will spring forth."

 

Environment Artist

"As an environment artist on Blizzard’s next groundbreaking game, you’ll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for.

 

Knowledge of Blizzard’s unique shape language and liberal use of color will allow you to work collaboratively with a team of highly skilled artists and designers to breathe life into the world.  Your broader experience with game development and building well designed levels will help you work collaboratively with level designers to ensure that you are always putting gameplay first when it comes to developing strong, fun areas to play in."

 

http://sea.blizzard....html?id=140007J

 

3D Weapons Artist

"Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life.  The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.

 

As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title."

 

Associate Software Engineer, Gameplay

"Blizzard Entertainment is looking for a talented gameplay engineer to join our crusade in developing Blizzard’s next greatest hit. As a gameplay engineer at Blizzard Entertainment you are the bridge that connects technology, game design, art, and our engine. You will be working in a variety of different areas, including combat, multiplayer, and user interface. You will have outstanding people skills and a longstanding passion for playing games of multiple genres and platforms. You should be excited at the idea of working closely with designers to help create compelling and epic features that will keep players engaged for years."

 

3D Character Artist

"Murloc, Zerg, Pandaren, Protoss … these are just a few of the memorable races that inhabit our worlds. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet a character artist ready to step up and break new ground by creating a menagerie of unique races, creatures and constructs for Blizzard’s next great game.

 

Your passion as an artist and a gamer will drive you into the thick of development. Exceptional understanding of anatomy, form, and color will allow you to work side-by-side with concept artists and animators breathing life into some truly inspiring (and sometimes horrifying) creations. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your next badass creature plays as good as it looks."

 

3D Character Animator

"Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.”  Our character animators readily agree.  Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a Demon Hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

 

An animator like you…

 

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience."



#66
Odysseus

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Even more jobs were posted for the Unannounced section:

 

3D Weapons Artist:

"Do you laugh manically as you lay waste to your opponents with the most badass weapon you can find? Is your portfolio really an armory full of swords, firearms, and other weapons of destruction? Do you have a love of the mechanical and an insatiable need to figure out how everything under the hood fits together? Is there a framed picture of the BFG on your mantle instead of pictures of your family?  If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a 3D Artist specializing in weapons to help develop Blizzard’s next hit game!

 

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

 

The ideal candidate has experience modeling and texturing weapon, and equipment assets in a stylized universe. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D weapons artist should also have experience working with a diverse range of equipment, vehicles, and mechanical characters."

 

Art Outsource Supervisor:

"Blizzard is looking for highly motivated and talented artists to join its embedded outsourcing team in Irvine California.  This is an art generalist position requiring hands on direction, management, and engine integration of a wide range of assets including characters, weapons, and environment props.

 

The ideal candidate would have strong art direction and leadership skills to be able to manage, art direct, and provide detailed feedback to external art vendors. They must also be an experienced and flexible artist, able to put final touches on any game asset from characters to props, then be able implement those assets into a wide range of game engines.  Finally they would coordinate with team leads to build relationships, track assets, and help identify art needs."

 

Lead 3D Character Artist

"Do you consider time away from making art a missed opportunity?  Are you constantly investigating new tools and techniques to push your creations to the next level?  Do you enjoy fostering the creative spirit in others?  If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a lead character artist to help develop Blizzard’s next hit game!

 

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft."

 

Lead 3D Modeler:

"The way the light glints just off the barrel of a Terran Marine’s rifle as he takes aim. The intricate, grinding dance of gears as a vault door opens to reveal the treasure within. When it comes to creating a living, breathing world, it always comes down to the details. As the lead 3D modeler for Blizzard’s next epic game, you will be the architect of these moments, bringing to life the next generation of truly kick ass weapons, equipment, and dynamic environmental props.

 

A lead 3D modeler must be able to be many things to many people. You must be an artist to the art director, collaborating closely to define the vision for weapons, props, and hard surface modeling. You must be a gamer to the engineers and game designers, eager to jam daily to ensure that those weapons play and feel as fantastic as they look. And of course, being a lead means being a leader, and you’ll be inspiring and guiding some of the most talented and passionate artists in the industry.

 

Are you up for the challenge of helping shape Blizzard’s next great gaming experience? If so, then we want YOU!"

 

Lead Software Engineer, Server:

"Are you constantly investigating new tools and techniques to push your creations to the next level?  Do you enjoy fostering the creative spirit in others?  If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a lead software engineer, server to help develop Blizzard’s next hit game!

 

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

 

This individual will lead the development of server architecture and implementation of an exciting new Blizzard game and will lead a group of programmers to accomplish various server programming tasks. Areas of focus will include network communication, security countermeasures, maintenance, and development of server technology."

 

Senior VFX Artist:

"Blizzard Entertainment is looking for an exceptionally skilled senior VFX artist to work on a team that is developing an unannounced game. The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential. The Senior VFX Artist must have skill in creating textures and geometry needed for stylized VFX. The ideal candidate works well in an environment of peers who are passionate about making great games and exhibits good leadership qualities."

 

Software Engineer, Graphics / Engine

"Blizzard Entertainment is seeking an experienced graphics and engine programmer to focus on render pipeline development as well as general engine code.  This position will be called upon to work on multiple aspects of engine development but primarily involves working with artists, game programmers, and fellow engine programmers to develop and refine rendering systems that contribute to the creation of Blizzard Entertainment's next industry-changing game experience. The ideal candidate will have a passion for attention to detail yet keep a broad interest in diverse areas of engine development and will keep a critical eye for what needs to be improved on a broad level: visuals, iteration times, code quality, engine performance, and reliability."

 

VFX Artist:

"Does the idea of going to see a summer blockbuster special effects extravaganza make you cackle uncontrollably? Is your portfolio full of crazy explosions, blasts of energy, and a whole bunch of blood splatter? Do you believe that playing with fire is a good thing? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a VFX artist to help develop Blizzard’s next hit game!

 

Work alongside a team of the best artists, engineers and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

 

The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential. The VFX Artist must have skill in creating textures and geometry needed for stylized VFX."

 

3D Character Animator:

"Do you consider time away from making art a missed opportunity?  Is your DVD library full of animated features, shorts, and television series?  Do you fall sleep dreaming about your next creation?  If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking an animator to help develop Blizzard’s next hit game!

 

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

 

The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools – Maya, 3DS Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games."

 

3D Character Artist

"Do you consider time away from making art a missed opportunity?  Are your book shelves crumbling under the weight of your unending art book collection?  Do you fall sleep dreaming about your next creation?  If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking 3D character artist to help create Blizzard’s next great game!

 

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

 

The ideal candidate has experience modeling and texturing character assets in a stylized universe. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D character artist must also have experience working with a diverse range of characters, creatures, weapons, and equipment both organic and mechanical in nature."

 

Sidebar: Anyone else get depressed reading through these things? Knowing that they get to not only help create a whole new world to be enjoyed by millions or billions of people for years to come, but also an IP that may be the next Warcraft or Diablo. Makes me wish I had the skills/experience to be able to work on something like that. :(



#67
Slayer

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Hmm Ody I think something funky is going on with sea version of the website and it's showing old available openings. None of these new jobs are on us or eu version if the website. Maybe it will update later but I doubt it.

#68
Odysseus

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That's weird. Looks like the sea.blizzard is showing a lot more listings than us or eu, wonder what caused that?



#69
Slayer

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Probably a bug somewhere lol. I remember seeing some of these ages ago.

#70
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Well well well. The unannounced game section was renamed to unannounced games/projects. We can pretty much throw out or at least question a lot of speculation about how certain jobs related to Titan(if it's still called that).

So basically we have no way of knowing which jobs are for Mike Booth's game (the producer one is though) and which ones are for Titan, and whatever the third game is that very briefly appeared under product development section about a year ago.

#71
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Ohhhhh. New job. Software Engineer on console :) no way of telling for which game though.

#72
David

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Ohhhhh. New job. Software Engineer on console :) no way of telling for which game though.

 

Blizzard is changing things up again, although very minor in this case.

Having the clear distinction on their careers page between their Unannounced Game Title and Next Gen MMO provided better hints to their development progress. Grouping them all together like this obscures the information.

This is most likely Next Gen MMO related as the game was intended for PCs & consoles, whereas the Unannounced Game was a smaller title for PCs & mobile. Based on the job title and duties, this is a "high level" position for early infant level planning and design on the console side. When Blizzard starts hiring for low level positions, then you'll know that decisions have been made, the high level conception stage is done, and they have a firm plan for the game and it's development progress. That's when the real work and fun starts.

With all of the various leaks over the years, it has become more and more important within the industry to tighten security and obscure internal operations and information as much as possible. Difficult to do when you're looking for very specific talent.

Back in the days of Surfer Girl Reviews Star Wars, it was incredibly easy to find out secret insider information and you would be glorified as a prophet by grouping all of your discoveries together and posting them as leaks. But it was just a matter of combing over the internet and knowing what to look for. Back then, Facebook profiles were wide open, employees were completely careless about blog posts, and they posted their resumes, beta screenshots, and projects publicly. Domain name and trademark registrations were also, mostly untapped, treasure troves of information. Why was there so much recklessness? It was still new, and because, why not? It didn't hurt anyone.

As secrecy, security, and competition grew more important, policies, rules, and employee contracts have undergone significant changes. There are even internal rules for LinkedIn profiles, public resumes, and Facebook security settings now.

Superannuation still does some of these old fashioned digging methods, but information is much more difficult to come by. There is more reliance on leaks directly from employees, or finding reviews and commentary by disgruntled employees (he favors GlassDoor.) But that gap will eventually be closed as well.

This leaves investigators to find new resources of information that aren't obvious to the corporate giants or those employees who scour the internet finding and closing potential leaks. There are still many new and interesting ways to uncover information, but it requires someone that is actually interested in investigating games. And simply put, people like that don't exist anymore. It's just like the death of investigative journalism, but they are not journalists. Come to think of it, which news journalists truly are journalists? That line has been blurred too.



#73
mynsc

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Senior Software Engineer, Console

 

It's hard to draw any conclusions, since this job section apparently contains postings for multiple games, however this definitely increases the odds of Overwatch (or whatever the name of Titan's spiritual successor is) being for consoles as well. It will probably follow the model of D3 / HS, with a PC launch quickly followed by a console one.


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#74
papaz

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Senior Software Engineer, Console

 

It's hard to draw any conclusions, since this job section apparently contains postings for multiple games, however this definitely increases the odds of Overwatch (or whatever the name of Titan's spiritual successor is) being for consoles as well. It will probably follow the model of D3 / HS, with a PC launch quickly followed by a console one.

 

Shooter!

 

Shooter!

 

Shooter!

 

:D



#75
David

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Shooter!

 

Shooter!

 

Shooter!

 

:D

 

I am also predicting that this game is a shooter, however it will be a little more cartoony than what many are anticipating.

 

The "Senior Software Engineer, Console" position is not for Overwatch (a mobile/tablet/PC game), but rather a new console game based on a really old IP: METAL ARMS! :)

 

Overwatch should be farther along in development than this game. And when you see a strange trademark appear relating to technology, silicon, circuits, sparks, or the word "Glitch", etc then it will be highly likely be the Metal Arms subtitle. Like "Starcraft 2: Legacy of the Void" or "Metal Arms: Return of the Glitch".

 

It won't just be for the XBOX ONE or PS4, and will likely include the WiiU as well or whatever other next gen console Nintendo will have. I'm 100% positive it will be a XBOX title, 90% positive it will also be on PS4, 75% chance for WiiU, but I'm stuck at 40% chance for a PC release until more details are revealed.