Titan the platform, Titan art team members + portfolio
Titan, more than just a game?
Titan refers to two things: It’s an new IP MMO AND a development platform (or building framework).
The big deal is not the new MMO (I’ll come to it after), the big deal is the TITAN platform and Blizzard is willing to bet his future on it.
To be clear, when I’m talking about the TITAN platform I don’t refer to an addon system or a user generated extension.
TITAN the MMO is written from the ground up with the TITAN platform.
TITAN the MMO is the showcase of the TITAN platform to promote its adoption.
The TITAN platform will be open to third party developers. You’ll be able to create any kind of game (MMO, RTS, etc) and Blizzard will take a reasonable cut of the profits.
In exchange Blizzard will provide the platform, a world editor, NPC editor, its clients base, all kind of services from group matching, security, communication and social features, inventory management, achievements and screenshots tools, cross-game housing, etc.
To find an analogy, Blizzard will attempt to do the same as Apple did for smartphones with the Appstore. A kind of portal to virtual worlds with a gaming social network around.
“It’s a game changer.”.
What are the arguments to support the above?
1) Codename TITAN
Not a point but the start of an itch. A codename is not chosen randomly by developers, often it refers to the project or the spirit in which the project is done.
So what could “TITAN” mean for a Blizzard developer?
In Warcraft lore, the Titans are a god-race of creators. They create new races and new worlds. For a developer Titan means an awesome builder (raising terrain, adding buildings, creating life to inhabit the new lands...). The big emphasize about Titan is CREATION.
For the rest of the argumentation, check out the original post.
I'm not sure what to make of it yet. It sounds like a concept Blizzard is heading towards for quite a while, but would they really place such a powerful tool in the hands of their competitors?
If you read the entire article, the author compares this move to Apple creating the Appstore, but he's wrong. A TITAN platform for creating complete and next-gen MMOs would be the equivalent of Apple giving everyone access to its production facilities and allowing them to be used for making other types of smartphones. To be the same as the Appstore means just allowing 3rd party stuff in your game, something which already exists in WoW, SC2 and will most surely be available in Titan too.
So the entire platform idea seems a bit far fetched to me at this point, but anything's possible. In the end, we might get something that's situated somewhere in the middle of the platform concept and the current addon / API system.
Artists working on Titan and some of their portfolio
When Frank Pierce said almost a year ago that Blizzard is going to use Titan to lure in talented people, HE WAS NOT JOKING. Only in the last 3,4 months, looking at the art side, they recruited some seriously gifted individuals. I have no clue how the game is going to play, but I can tell you right now it's going to look fantastic!
Before we dive in, an important note: these pictures and anything else you'll find on their sites right now have nothing to do with Titan.
Bram Eulaers - Environment Artist - Full Portfolio
Thiago Klafke - Environment Artist - Full Portfolio
Josh Singh - Character Artist - Full Portfolio
Joshua Anderson - Prop Artist - Full Portfolio
Laurel Austin - Concept Artist - Full Portfolio
Matt Taylor - Character Artist - Full Portfolio
Michael Vicente - Environment Artist - Full Portfolio
Nick Carver - Concept Artist - Full Portfolio
Paul Richards - Concept Artist - Full Portfolio
Philip Klevestav - Environment Artist - Full Portfolio
Renaud Galand - Character Artist - Full Portfolio
Rory McMahon - Prop Artist - Full Portfolio
Artem Volchik - Equipment Artist - Full Portfolio
Travis Castillo - Prop Artist - Full Portfolio
Vadim Bakhlychev - Character Artist - Full Portfolio
Vitaliy Naymushin - Senior Character Artist - Full Portfolio