Jump to content

Change
Hello and welcome to Titan Focus, a fansite for Blizzard's next-gen MMOG! We aim to provide quality and unique info about to the game, while also supporting a strong, well mannered & bright community. Join now to help us build it! As a unique, limited-time offer, everyone that signs-up before the game is officially announced will receive a special Early Adopter rank, which includes bragging rights and many bonus features. It's a small way of saying thanks to those that help get the ball rolling. Hope you enjoy your visit!



Most Likes Received



* * * * *

Titan is not entirely a brand new IP and is also coming on XBOX + more. [rumor]


blizz-logo-th.png

 

We parse through many rumors / "leaks" on the Titan Focus forums, ranging from some that are completely bonkers, to a few that actually make us wonder "what if". This next one went through most of the stages in the few days we've been discussing it and since it proved to be quite solid and big, we thought it would be time to make it more visible.
 
As with any rumor, please keep in mind that this may be very well be false info, even if the evidence we've dug up seems to suggest otherwise.
 
Rumor contents (All credit for finding these messages goes to Slayer)

The following four quotes come from the NeoGAF forums and are made by a user there with the nickname alphaNoid. Over the last two - three years he has made many comments related to Project Titan. You can find all of them here, I'll just highlight the more interesting ones (although they're all worth reading for sure!)


alphaNoid

I will end with this tidbit though, Blizzard has been on record saying that Titan would be a new IP. Its not, its a spin off of an existing franchise ... and they're playing into that to allude to a new IP.
Its going to be what Blizzard fans want.

alphaNoid

All I'm going to say is Titan isn't technically a new IP, it is.. but it isn't. Its a spinoff of an existing Blizzard IP. Titan is the next Blizzard MMO, but its not Warcraft.

alphaNoid

FYI Titan just left the framework stage not long ago. Level designers and artists just got their hands involved recently. You probably won't see anything Titan related until closer to 2014.

alphaNoid

Nobody has dev kits? Thats 100% bullshit, considering my insider at Blizzard who is working on the Titan framework has had access to a near final "next Xbox" dev kit since November. He wont tell me the details, he can't and even eluding to the dev kit in general was a dog and pony show because he is under NDA personally signed. Next xbox dev kits are in the wild, whether or not they are final and the specs are another discussion but they are out there that I can say.

Summary + extra details:

  • Titan is not a brand new IP, but a spin off based on one of the existing franchises (not Warcraft though). On HardForum (see next section for clarifiction) he actually mentions a "World of Diablo-like ... spin off", but this seems to be just his opinion and not something based on direct info. I think it's worth keeping in mind that BlackThorne resembles in a way the Diablo universe, so this might be an option too.
  • Besides the PC version, which Rob Pardo confirmed during Blizzcon 2011 to be the main focus of the team, Titan is also being prepared for a launch on the next-gen version of the XBOX console. Here's another quote from Noid suggesting this.

theNoid

Also, what I'm getting at in a stealth manner is that the team working on Titan at Blizzard, the successor, the next MMORPG after WoW is now working on writing framework for the next Xbox in addition to PC. The only other thing I was told was that the SDK for the next Xbox is the best SDK they have ever worked with.

  • As a small bonus, here's quite an interesting Starcraft 2 tidbit:

theNoid

No, incorrect. Starcraft 2 was delayed because they're reworking the code since they decided to remove LAN play. My coworker lives with one of the programmers at Blizzard, so this is legit info. Blizzard operates like a factory, step 1 in game development is the programmers coming in to build to groundwork for the game. When they're done, artists, level designers etc.. come in next, and then those programmers are moved to the next project. 
 
In Starcraft 2's case, programmers were pulled from 'other' projects to come back to Starcraft 2 to rework the network design. Its coming Q1 2010.


Why do we trust alphaNoid? (All credit for finding this info goes to Rhaiden.)

Turns out he also frequents HardForum under the nickname theNoid. We know it's the same person thanks to a few of his posts on neoGAF, in which he mentions using theNoid as a nickname earlier on and also that he's an old user on HardForum.

And now for the interesting part. In July 2009, on HardForums, he had this to say:

theNoid

I can't go into too much detail, but a guy on my team lives with a code monkey who's working on Project Titan at Blizzard. This is their rumored successor to WoW, and is located in the Diablo wing of the building, higher security locked doors. Think Willy Wonka level access. Nobody comes in, nobody comes out.

Anywho, apparently the majority of the underlaying 'code' for Diablo 3 has been done for quite some time. Blizzard runs development like a factory line, where programmers hop from project to project as soon as that portion is done. Apparently the design team is now working on Diablo 3, where many of the Diablo 3 programmers have moved into the Project Titan area to begin working there. This means (or so I'm told) that the core work is done, Blizzard is layering in the other teams to finish the game. 
 
My coworker told me about Starcraft 2 not having LAN over a year ago, and said the Diablo 3 decision was in place before the game began production. Blizzard is going to give you every excuse they can, but the bottom line is that the purposely left the feature out of the games to combat piracy and FORCE gamers to you know ... buy their game. 
 
Also, expect subscription tiers for Battle.net over the next 5 years eventually leading to no free to play model in the far future. 
 
My sources are nothing I can directly link, so don't believe them if you don't want to. It doesn't matter to me who cares, all I know is I haven't been led incorrectly yet. I've met, and shaken hands with the man.

This is now by far the first ever public mention of the "Project Titan" codename in relation to Blizzard's new MMO, coming way before the December 2010 product slate leak that clued us in. The post has not been later edited and has also been quoted at that time by others, so it's obvious that theNoid / alphaNoid does indeed have valid inside sources.
 
What we can't know is how accurate is the info he himself transmits to us. By analyzing some of his other remarks, mostly related to the people working on the framework of Titan, and comparing them with our known and quite trusty Timeline, we did find some inconsistencies. For example, at Blizzcon 2010 we've been told by Blizzard that there are around 50 people working on it, while he is mentioning <20 even during 2011. At Blizzcon 2011 there were 90, which surely must include artists too (especially considering they were recruiting many for this position) and we've got several teases that the game is playable, even if in a rough form.
 
All these might be caused by incomplete info received from his source combined with some of his own assumptions. I don't think any are clear and bad enough to disqualify him as a valid poster, hence why this article exists. We are trying to get in touch with him for more comments, and I'll update this article if anything new comes up.
 
Until then, let me know what you think! Also, huge props to everyone on the forums for not only finding this, but then helping me make sense of everything and getting all the verification done.






34 Comments

I'll be honest. My e-peen grew exponentially as a result of the last two days.

This is awesome, I'll be kind of disappointing if Titan isn't a new I.P but whatever, life goes on.

I'll be honest. My e-peen grew exponentially as a result of the last two days.

 

Rightfully so! :D

 

This is awesome, I'll be kind of disappointing if Titan isn't a new I.P but whatever, life goes on.

 

It is and it isn't, to quote our source. It isn't because, well, it's a spin off, but if Blizzard wants to market it as something completely new, then it must mean that it separates itself quite a lot from its originating franchise. Who knows though, right now all this sounds very confusing.

I like this story alot, great post mynsc.

 

Although I'm not sure about them working with microsoft to place a game on the xbox, as i've heard its hard to have a server type infrastructure on xbox live, due to certain microsoft restrictions, it is intriguing none the less.

 

My bet on a xbox version of  a game would be for blizzard all stars. The wii - u seems more fitting for an mmo due to nintendos now open stance and the tablet setup (microsoft may have a similar design).

 

I would think they won't do a fps mmo due to being in direct competition with bungies destiny projects, so i'm pretty sure its safe to say it will have rpg mechanics intact.

Damn it Slayer! I haven't got anything done all morning because I have been reading posts, matching up time Bliz said this to when Noid said that... Lol J/k (but not really) great job on this :D

How can this NOT be the year of Titan when it starts off like this, day one!! I'm very excite :D

EDIT - I am with you on being disappointed on it POSSIBLY not being a new IP. That is the part that really drew me into Titan early on.
Although I'm not sure about them working with microsoft to place a game on the xbox, as i've heard its hard to have a server type infrastructure on xbox live, due to certain microsoft restrictions, it is intriguing none the less.

 

Microsoft is awful for 3rd party developers, it costs $10,000 just to put out a patch. That is an unrealistic expectation for an MMO.

Although I'm not sure about them working with microsoft to place a game on the xbox, as i've heard its hard to have a server type infrastructure on xbox live, due to certain microsoft restrictions, it is intriguing none the less.

 

I'm sure Microsoft is willing to compromise a bit when a company as big as Blizzard shows interest. For example, if Titan would go to Sony's console and achieve success, it could be a fatal mistake for MS.

I'm sure Microsoft is willing to compromise a bit when a company as big as Blizzard shows interest. For example, if Titan would go to Sony's console and achieve success, it could be a fatal mistake for MS.

Hopefully, I doubt it though. They have NEVER (As far as anyone knows) charged less than $10,000 per update.

I had this discussion before with Eremite and i find the claims that it will be developed in parallel for Xbox (or any console for that matter) quite absurd.

 

The requirements consoles demand on games just don't fit with the structure and pace of an MMO in my opinion. Let alone having the Server Infrastructure which by the way will have to be separate from that of PC would be crazy, anything that needs to be done for PC will have to be done for Console and visa versa.

 

There is major decisions to be made about the social impacts as well, having a Split Community can be a Management Nightmare but trying to tie PC and Consoles together is also quite a gap with a ridiculous amount of hurdles to jump over.

 

If the Game allowed Console Players and PC Players to interact in the same persistent world you run into balance issues with the limitations of the Hardware itself, not from a Resources point of view but more so that its quicker and easier to use a Mouse and Keyboard to be fast and accurate than it is with a Controller, of course assuming that they both use the same technique in selecting and interacting with elements ingame. So even though you bridge the gap between PC and Consoles you create a divide ingame where Console players wont want to interact with PC players simply because PC players by no fault of their own will have a distinct advantage within the game space.

 

By Splitting the Community and thus supporting PC and Consoles separately with their own persistent worlds and neither can interact directly with each other it becomes more of a Management nightmare (let alone the crazy thought that both PC and Consoles would have different Versions of Titan being Developed just for them), every decision when creating Patches or New Content will have to be play tested and balanced for each individual platform, basically doubling your work. Then you get bugs that appear on Console but not for PC etc etc.

 

To solve that problem you would have to basically have 2 Development Teams running side by side creating from the ground up individual Versions for each platform.

 

He gives no such hint as to either of these Development approaches which makes me think his mentioning of the Xbox DevKit is completely unrelated to Titan. His friend of a friend might have just made mention that they have access to it in context that Microsoft has released it to Developers, not specifically implying that they are using it to Develop anything relating to Titan.

He gives no such hint as to either of these Development approaches which makes me think his mentioning of the Xbox DevKit is completely unrelated to Titan. His friend of a friend might have just made mention that they have access to it in context that Microsoft has released it to Developers, not specifically implying that they are using it to Develop anything relating to Titan.

 

The first time I read that quote that's exactly what I thought of it.  Everyone started reaching to connect it to Titan right away.  Perhaps the context of our excited Titan discussion here colored our perceptions.

I'm sure Microsoft is willing to compromise a bit when a company as big as Blizzard shows interest. For example, if Titan would go to Sony's console and achieve success, it could be a fatal mistake for MS.

everquest next :p

i think microsoft would be wise to approach a big mmo player like blizzard i think other console producers will have similar ideas who knows how it will end up i do think next gen consoles are in a position to surpass or equal PCs in terms of active mmo players

 

even on the level of playing with/interacting with pc gamers even if that means something like developing a different character-class system for each platform

I read about Noid's insanely long roadmaps that appear to go beyond 2015 in some cases (while they started at least 6 years before that) and then going back and forth on Xbox and MMOs and IPs and I wonder if Titan is nothing else but the "Debian Sid" of Blizzard, i.e. a place to use as a sandbox for Blizzard to try new tech or design ideas. Since work such as 2D or even 3D conceptual art is often universal among games and well understood, it might explain why mainly coders are involved in it. Software is the area of gaming with a wider area of experimentation and room for progress, as likewise is the computer science as a discipline in whole.

 

A realistic scenario might be:

 

Executives: "Send the coders to modify wow's engine to dress it on demand and swiftly, with any art we like in the future. Be it for Sci-fi themes, for the Xbox or other consoles, Diablo, or a new IP, I don't care. I want our production cycle ready to create an MMORPG on demand, and not be constrained by the monolithic processes an old game's developers are accustomed to".

 

i.e. I suspect there is a good but of course not confirmed probability that they're mainly working on the general tech of the company in order to make it better for any project in the future. New IP, old IP, even the same game come to think of it, it doesn't matter yet. They just want it ready.

 

In terms of indirect indications, one can look at it financially: It doesn't make much sense to provide to their users a new MMO before they are sure it will be adopted by the same number of people or more people. The reason for this is that many, if not most MMO users either have made the MMO their only occupation or the only game they can afford to invest personal time on.

 

edit: It might also be about next-gen graphics specifically, mainly for dealing with multiple users' 3D models (the main reason a real MMO can not compete in graphics with "smaller" games), but that's really the same thing since it's again about engine work and not actual particular-game talk.

I had the same thought Curzon. It would make sense for Blizzard to improve their internal development tools especially on the verge of creating a new MMO.

 

If they create a highly dynamic, open ended and modular engine then it could be applied, built upon or adapted to suit anything they want to build in the future without fear of it becoming a liability when the game/s become as old as WoW and the tech is the only thing holding back innovation.

 

One of Blizzards trademark qualities is they build games that last, it only makes sense that they move toward a technological foundation that supports continual and substantial updates/upgrades long after release when its all fresh.

Very good work, mynsc! Your article was also mentioned on massiveljy.joysitq.com.

 

If Titan is going to be based on an existing IP, please... please give us Lost Vikings Online!

The first time I read that quote that's exactly what I thought of it.  Everyone started reaching to connect it to Titan right away.  Perhaps the context of our excited Titan discussion here colored our perceptions.

 

You guys are forgetting the second quote:

 

 

Also, what I'm getting at in a stealth manner is that the team working on Titan at Blizzard, the successor, the next MMORPG after WoW is now working on writing framework for the next Xbox in addition to PC. The only other thing I was told was that the SDK for the next Xbox is the best SDK they have ever worked with.
You guys are forgetting the second quote:

 

I didn't forget it.   :p  The same guys have worked on framework for two different things.  It could mean everything, or absolutely nothing.  But this is nebulous territory.  We've got the corner pieces of the puzzle and no idea what the picture is supposed to look like.

 

Successfully operating an MMO cross-platform is such a huge hurdle to get over, I think we shouldn't jump there just yet. 

 

If anyone can do it though, it's Blizzard. 

Oh I misunderstood then.

 

I don't know, it seems like a logical next step for me though. Why should MMOs only be limited to PCs, when next-gen consoles will probably offer just as good conditions for this genre.

 

These 2 platforms could be completely independent from each other, i think that would make running them much easier.

I love the buzz, even though small, this article is creating.

 

Just go to Twitter and make a search on "Blizzard Titan" and look at the more recent tweets :)

As long as we're clear this is still in the rumour mill, I think it's a healthy set of ideas to entertain! The timings he gave us seem ever changing, but as is the nature of information we're given. Let's hope he's off on the timings and we'll see a late 2014 release (or at least a beta sometime during the year!). :)

These 2 platforms could be completely independent from each other, i think that would make running them much easier.

 

You know, I had it in my mind the whole time that they would have to be linked, but obviously there's nothing that says they must be.

 

Wouldn't it be amazing though if Blizzard effectively brought the PC and console communities together?  When people started mentioning the xbox connection, that's where my mind went.  Having to separate the two communities due to technological limitations sure is less exciting than being in the mix with millions more potential players and friends.

 

But look at me, talking like this is a done deal already.  My point is that if I was building the next big thing then that's the vision I would want to make a reality.

well remember they said titan would be broad appeal maybe we are just discovering what they meant by that

Interesting the different audience reactions.  Over at joystiq, it's like a facebook of driveby comments without analysis.  I do wonder what this site will become.

 

This whole Titan as not IP thing is interesting.  We've talked previously about the name.  If it's Titan as god/deity/god-like then what franchise would that be...???!?  (Diablo actually has the best suggestion of this) If it's Titan as in size, then StarCraft MMO becomes the winner.  There is a third option option and a fourth.

 

The hybrid of god and large, but alas we still have the unknown god aspect.

 

The fourth is a meta.  Titan is a reference is the magnitude.  EVE has shown that you can have 1000+ in a zone.  Server technology has shown that shards and mirrors and a variety of ways to scale.

 

I'm starting to rethink all of my Titan things.  I'm going with MASSIVELY MULTIPLAYER online role playing game.  In other words, one server, one zone, all the players.  I'm also going with sci-fi as a shot in the dark.  Diablo has gods and so a man vs god might come from Diablo.  Though the same could be said of WoW.  Starcraft does not have gods but it has giant ships. i'm going with giant/giants/giant machines.  In actuality a prequel to Diablo or WoW gods fits the name better.  See above for what I think Titan really means though.

Titan is in reference to Greek mythology. You heard it here first. Actually, you probably didn't. Regardless, I think the possibility for a futuristic Greek mythology based MMO is strong. It could be taken in any direction - look at what Blizzard did with Diablo.

There are just to many possibilities at this point in time, we dont have enough information right now to make a very well educated guess as to what it is, right now i really think everyone is stabbing in the dark (even me :) )

 

Hopefully Blizzcon shall reveal all!!!

"theNoid" in 2009:

 

 

"Project Titan" is the next MMO coming, and the programmers were just taken off the project recently so that artists and level designers can move in.

 

"alphaNoid" two years later in 2011,

 

 

FYI Titan just left the framework stage not long ago. Level designers and artists just got their hands involved recently.

 

"theNoid", five and a half years ago:

 

 

Also, expect subscription tiers for Battle.net over the next 5 years

 

All the stuff this guy seems to be getting right, like LAN support and Blizzard's projected D3 release date, were public knowledge at the time he said it. Everything else is either pure conjecture based on existing community guesswork (Blizzard has already admitted to being interested in developing for consoles, for example). The one prediction with a clear timeline is already wrong.

 

I'm reminded of that old "timeline" of WoW expansions that shows up every so often, long after the author admitted to making it up.