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MMO Round-Up 27.06.2013 - EVE, RIFT, MU, DDO & more

General News

EVE Online [EVE might be the first big MMO to include VR headsets like Oculus Rift into its universe. CCO demoed at E3 a very early version of what they have in mind and it seems to have really impressed everyone that tried it] - MMORGP.com



We got to demo EVE-VR and the fast-paced space combat as seen through your own cockpit was simply awesome. The game was developed by five members of the EVE team for fun and now is looking like a solid addition to the studio’s game library. Using just missiles and lasers, you fight in a 7 vs. 7 combat scenario which only last a few minutes, but what a few minutes. Enhanced by the full 3D surround view of the goggles, the game brings you right into the seat of your ship.  I’ll let Bill and Rob explain it in their own words.


RIFT [Save Silverwood & Freemarch from the forces of the planes, starting June 27th. Everyone participating in this new event will receive extra currency / loot, new achievement and a chance for some rare drops] - Official Announcement

The forces of the planes have launched an offensive outside the great cities of Telara, and your help is needed to defend them. Ascended of all levels must band together and repel the countless invasions marching on Silverwood and Freemarch!


DC Universe Online [11 million registered players for SOE's MMO, according to creative director Jens Andersen. The interview also contains details on the game's transition to F2P] - Gamasutra

"We wanted people to have access to the entire game -- everything. All of our launch content, I should say. That was important to us; we didn't want to have to say, 'Well, you hit level 14, time to pay now.' Or do this 'poke-you-in-eye strategy' to annoy you until you sub up or give us some money or purchase something. We wanted to make it more like, 'If you like this game a lot, and you want to dedicate more time to it -- not pay-to-win, but dedicate more time to it, and front-load that time and progression, you can do that through various means. Otherwise, if you want to play it for free, you'd go at the pace that the game determines for you."


D&D Online [new screenshots released containing all the new monsters that will be coming in the upcoming expansion, The ShadowFell Conspiracy ] - VG247

Upcoming / Beta

Final Fantasy XIV [Final Fantasy XIV Beta Impressions] - ZAM

The game itself is built around players being a bit more deliberate with their attacks and abilities and the resource system lines up with that. Sure you could dump all of your TP into your max Potency combos, but that pool only refills so fast. What if you need some MP regen for a heal later? What if there’s an aggro drop or your Archer decides to unload all of his cooldowns and steal enmity from you while tanking? This isn’t the first time a game’s encouraged players to pay attention to their resources, but it feels like it works fairly well with the slower pace of the combat.

While I didn’t get the chance to try everything in Final Fantasy XIV: A Realm Reborn during the two weekends, I do feel that I’ve experienced enough of the game that I’m far more interested in the game than I was before and am considering putting in a preorder. With that said, there are still a lot of questions I have about the game I’m hoping to have answered in the next few months between now and the August 27th release. What’s the plan for future content additions? What’s the small group content like? Is their tanking fun? Is endgame primarily raiding-based or is there a true endgame model for all of the players?


Kingdom Under Fire 2 (CN) [game client now occupies 11GBs, down from... 70 :o Looking on the other side of the issue, the game seemed incredibly well optimized, so maybe they should've kept the huge size, if it meant it could run very smooth on old hardware, like shown in the below video] - MMOSite



MU Rebirth [The successor of MU Online is getting real close to its closed beta, which will start on July 3rd and go on for a week. The original MU was an absolutely collosal grindfest (you could actually leave your hero afk to fight a boss) but yeah, MMO nostalgia hit me so I have to at least mention this one as well. :)] - Massively

MU Rebirth is a remake of MU Online with a heavy PvP emphasis. The level cap will remain at 400, although Webzen says that it is significantly speeding up the leveling process so that players will hit that number in two hours. Yes, you read that right. This plays into the "rebirth" feature, which allows players to go back to level 1 while retaining gained stats.

Guides / Tips / Giveaways

NeverWinter [Gift Pack Giveaway (note that you have to be logged in to be able to get it)] - TenTonHammer + ZAM

The Neverwinter Gift Pack includes:
10 Potions of Rejuvenation
10 Tidespan Potions
10 Potions of Lesser Healing
5 Portable Altars
5 Identify Scrolls (bound)


Wildstar [A really nice cheat sheet containing 20 quick facts about the game. Great for those that haven't watched it too closely so far!] - TenTonHammer

Characters gain more rested XP when they log out at their home, and the rate is even higher if their home is filled with swag and loot.
WildStar housing is pioneer-style. Characters don't just buy a prefab house in some neighborhood filled with multiple copies of the same thing - they have to clear their plots of monsters and tree stumps and angry space plants.
Customization of players' houses is not just cosmetic. A sky plot has "sockets" which can be filled with a variety of "plugs," like functional crafting benches, ore mines, vegetable gardens and helicopter pads. And some plugs give out daily quests.


ArcheAge [Compposer Guide, or how to create your own songs inside the game, using the crafting system] - via Massively


Videos / Pics

Opinions / Interviews

ArcheAge's business model [while the chances are very high that it will go towards a F2P model, like it already is doing in KR, there are many ways to implement a F2P system, especially in a sandbox. Jef Reahard takes a look at some of them] - Massively

This is important in a business model discussion because there's a school of thought out there that says that certain monetization models simply will not work for sandbox games. Sandboxes, and even sandparks like ArcheAge, rely heavily on player interaction to function. These are generally not solo-friendly games even though they may feature soloable content, and so any progression-related advantages available via cash shop products have more of an affect on these group-centric emergent worlds than they do on linear solo-centric designs.

I think it's unlikely that Trion will go with B2P for ArcheAge if only because it will limit early adopters much as we saw with Defiance. This is anecdotal evidence, to be sure, but I have dozens of gamer acquaintances who steered clear of Defiance due to its $60 launch price, even though they knew it was playable sans a sub fee after the initial buy-in.


 The Time Bomb Every Guild Leader Holds [So true! For more than just Guild Leading] - World of Matticus

Have you heard of the guild doomsday clock?
It’s this internal timer that GMs have. When it hits zero, the guild collapses in spectacular bits. The progression clock is naturally about raiding. If you recruit new players or get progression kills, time is added. If you lose players for any reason or wipe continually to bosses, time is subtracted.

Misc / Off-Topic

 Next-gen consoles are looking 'more and more' like PCs, says Alienware [heh, they might be a tiny bit biased, but it's also not easy to give them many counter-arguments] - Polygon

"If you look at what Sony and Microsoft are doing, they're taking PCs and putting them into the living room. It's an AMD CPU, it's an AMD graphics card, it's a standard desktop hard drive. It's unbelievable. That tells you that the PC is the gaming platform of choice out there, there is nothing out there that's better. You look at what they're trying to do and they're becoming more and more like PCs."

"You're installing games now instead of running them off the disc, because that's the right thing to do; you're downloading games digitally, which we've been doing on PC for years; they're integrating certain TV aspects and stuff, well, ten years ago we started experimenting with media center.


GOG.com Summer Sale [just a small reminder that the incredibly awesome no DRM Summer Sale is still going on over at GoodOldGames and well, it's awesome! Definitely check-it out if you're looking to get some really cheap games.] - GOG.com


Community Pulse


Daily AMA: Got any questions about today's news or MMOs in general? Leave them in the comments. You'll probably get quick and awesome answers from TF's members, but if not, I'll give it my best to give you an answer in tomorrow's article.


Stompalomp: AMA - If you could pick any game to be released tomorrow, what would it be and why?

Nice question!  :o I'll pick one out of each genres that I usually play: Caesar 5, Ultima Online 2, Baldur's Gate 3, NOLF 3, Alpha Centauri 2.
Stream Highlight: TheMittaniDotCom - Funnily enough it's a pretty popular stream, even though it "only"  mostly shows an earth cam of sorts, just placed in the EVE Online universe. If your thing is to watch space ships dock, undock and warp, all on a very relaxing soundtrack, then this is your stream! :) They also feature other games from time to time and provide additional EVE content.
Featured TF Forum Thread: WildStar Main Thread


Really interested about the EVE Online VR system :D Sounds great, may have to get back into EVE.

These daily round-ups are awesome Mynsc!  Hopefully they're not taking you too long to do every day.

keep up good work Mynsc awesome informative read.

Thanks. They're taking quite a bit of time, but it's fine for now, I enjoy doing them. :)